Below are three video examples of Thomas’ animation progress. Two are using Unreal Engine with Live Link, and one is using Firefly AI, using renders from UE5.
Thomas 1.0 - This was the first take a creating an Apostle Thomas for animation. This character was created using a combination of Blender, 3D Max, Substance, Reallusion & CC3. Lots of learning took place with this guy. Would have stayed with this guy for further development and hopefully a full project if not for the overwhelming tool set of Unreal Engine 5.
The Head, Face, & Hair of Thomas.